GameAccount has a new multi-State US casino operator


Monday September 8,2014  : WHO IS GAMEACCOUNT'S LATEST U.S. LAND CLIENT?
 
Multi-State US casino operator selects GameAccount for simulated gaming in the USA.
 
Irish online gambling software provider GameAccount is rather coy in a statement issued Monday, advising that an unnamed US land casino operator has become a client for its B2B Simulated Gaming package.
 
Describing the client as “a multi-State US casino operator," GameAccount reveals that the deal involves the provision of its Simulated Gaming online product for the entertainment and familiarisation of both new and existing players at the operator's land venues in the United States.
 
It is expected that GameAccount Network and the mystery client will launch the first Simulated Gaming website in the last quarter of 2014 subject to suitable regulatory approvals, following which the client’s identity will be publicly disclosed.
 
The statement does not give any information on the possible regulatory jurisdiction/s which the land casino operator will use.
 
Simulated Gaming is an innovative Internet gaming service designed by GameAccount Network specifically for land-based US casinos to launch in advance of prospective real-money internet gaming regulation.
 
It includes a gaming-as-entertainment consumer website enabled with unique monetisation features and a portfolio of over 100 casino slot, table and skill-based games including poker, backgammon, gin rummy, poker dice and blackjack tournaments.
 
GameAccount boasts that Simulated Gaming, launched in the USA in January 2014, has been proven to monetise Internet traffic to existing websites operated by land-based US casinos, with more than 10 percent of players spending on average 3x more than players of social casino applications operated on Facebook.com.
"Simulated Gaming enables land-based US casinos to tap into the Social Casino market worth an estimated $1 billion per annum in the United States in 2013, increases property visitation among existing patrons and drives acquisition of new patrons," GameAccount claims.