Gaming Realms 89 percent year-on-year increase in revenue


Thursday September 24,2015 : H1-2015 REVENUES UP AT GAMING REALMS
 
89 percent year-on-year increase in revenue.
 
Online gambling platform supplier Gaming Realms has reported a strong first half to end June 2015 with revenue up y-o-y by 89 percent to GBP 8 million, thanks to success in its b2b endeavours.
 
EBITDA in the period still reflected a loss of GBP 2.7 million, attributed to marketing spend (up at GBP 5.1 million) and development expenses on the firm's online gambling platform.
 
Mobile activity drove much of the group's activity, CEO Patrick Southon reported.
 
“The recent North American acquisition of gaming assets from RealNetworks, including GameHouse's social/mobile studios and their Slingo, Mahjong and Sudoku properties, complements each area of the group's activities; and makes possible exciting new global opportunities," he said.
 
“Our proprietary platform is delivering excellent results, keeping more mobile players engaged and returning for longer periods of time."
 
Southon hinted that the company will soon be launching "unique" mobile-focused content.