The UK and Alderney licensed 3D online poker site PKR.com has undergone a number of software upgrades since it launched in 2006, but the biggest re-development to date has just been completed with the launch of the company’s v. 2.0.
PKR was among the forerunners in interactive 3D graphics and fully customisable avatars, and the new software builds on this popular foundation in its latest incarnation, which retains features like avatar body language, expressions, chip tricks and poker tells.
The playability has been enhanced in the new software, which now boasts a range of new features including a multi-table option enabling action on up to nine tables simultaneously without switching screens – up to six of these in 3D. Players can view all nine or switch between tables, add national flags, and increase button and chat size, among other preferences.
PKR's head of development Leon Walters says: "The whole look and feel has changed. We've designed it from the ground up. It's much more accessible and fun to use.
"We listened to what poker players said about the multi-tabling and have responded to that. It's quicker, slicker…far more attractive.
"It looks much more contemporary. We're developing lots of industry firsts, lots of tournament and cash game innovations."
With over 3 million registered players globally, PKR has a wide audience with diverse priorities to satisfy, and the updated site now features an innovative game finder ‘wizard', a completely new lobby where players can set personal filters and designate favourites, and an in-game stats centre.
The developers have also included new features like tournament chip stack graphs, new table layouts and bet button options.
Walters notes this week: “It's very easy to say ‘don't fix what ain't broken' and people are naturally resistant to change, but we felt that the look and feel of PKR v1 was getting rather tired. It's four years old after all.
“More significantly the technology that we built the old User Interface with was getting out of date and made introducing changes to the game became very labour intensive.